Imagine you are a Celtic tribesman who has been conquered by the Greeks, within half a year these Greeks have constructed a huge temple to Zeus in the center of your capital city, naturally, you will not be happy with this. In Ancient Empires temples are more complicated. In most Total War games and modifications, temples provide a simple way to increase public order. It is usually a good idea to build a more independent government chain in newly conquered territory to lessen the impact of the conquest before eventually converting to a State or other line to gain when the populace has calmed down and become more accustomed to your culture in order to increase your economic benefit. (See Government Systems for more Information.) As a general rule, the chain which gives the least income usually gives the most public order benefits (or the least public order negatives.) This is because those chains represent a style of government which largely leaves the territory as independent and therefore with more economic and cultural freedoms which causes less discontent but at the cost of reduced income, taxes and usually garrison size for the ruling faction. These can typically be split between a State line, a Tribute line, an Allied line, and Independent. For the majority of factions there are four primary government lines which can be built in the primary slot for each settlement. The most important building for influencing public order is the choice of primary government you establish for the region. Positive public order is also beneficial as at very high public order the tax rate is higher, the economy has a higher GDP, and the population is eager to join and replenish your military forces making for very fast troop replenishment. Therefore managing public order is extremely important to avoid these effects. At -100 public order you will also experience riots which will damage buildings and require expensive repairs, while also at -100 Public order an uprising of rebels can occur, which will slowly gather in strength to eventually attack your settlement. At extremely low public order, the province's tax rate decreases, the GDP declines, and troop replenishment completely halts. Public order is extremely important in Ancient Empires due to the effects it has on the province. Ancient Empires has many mechanics and systems in place to increase public order. This may seem daunting, but Public Order is not impossible to fix or manage. Public order can also be lowered through native discontent, rampant disease, raiding enemies, warfare in the region, squalor, disruptive buildings and, of course, bad governorship. Don't worry if your new region seems horribly ungrateful to their new leadership as this is, to an extent, intended. With the historical focus of Ancient Empires in mind conquering a people, removing their leadership and forcing new laws and taxes upon them should never be an easily accepted thing. Public Order in Ancient Empires can be hard to manage, and is intentionally designed to be particularly low after a recent conquest.